I got the green light for my design from Andy and he said I could start modelling, so I have. The workflow I am using for the model is :
-build base mesh in maya
-go into zbrush, shape, add proportion and detail
-retopologise and refine
-add texture and export back to maya with normal map
I have posted shots of what the model looks like at the mo, and also a very rough mock up of the model with textures in an environment. I know that shot is quite crap but its purely a mock up. I am looking forward to having this character finished as I think it will look awesome.