Sunday 21 November 2010

Shots of model so far



I got the green light for my design from Andy and he said I could start modelling, so I have. The workflow I am using for the model is :

-build base mesh in maya
-go into zbrush, shape, add proportion and detail
-retopologise and refine
-add texture and export back to maya with normal map

I have posted shots of what the model looks like at the mo, and also a very rough mock up of the model with textures in an environment. I know that shot is quite crap but its purely a mock up. I am looking forward to having this character finished as I think it will look awesome.

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