Showing posts with label Ravens. Show all posts
Showing posts with label Ravens. Show all posts

Sunday, 26 December 2010

New UV map for Raven

Clym asked me if I could help him out with adding some new edge loops for his Raven as he felt he needed better topology to get better deformation from his blendshapes. He then sent me the existing base mesh and I added some basic loops for him around the eyes and mouth, which I then gave back to him as he wanted to play around with the mesh some more. I then edited the UV map for the new mesh and re mapped the head.

Sunday, 28 November 2010

Raven UV map for Clym

I was asked by Clym if I could UV map the raven model he is making. He is going to be creating a normal map for the model to capture all the detail from zbrush, hence he needed a UV map. Lookin back at the map now I would have changed a few of the seam positions, but there is minimal stretching so it isnt a problem.