I was asked by Tom (director of 'Unhatched') if I could make a beak texture for his character model as he was having trouble with it. I said sure and would be glad to help. When I opened up Maya and Photoshop, and having everything set up I began painting an initial area for the mouth but found this to be quite troublesome. This is down to the fact there is stretching occurring in the UVs which is causing some serious problem. I suspect this is why Tom asked me as he was having trouble. I will get this done but it is quite tedious getting this right.