After doing some test renders of the environment using my newly created lighting I started getting this problem of artefacting throughout the image. I could not figure out why, and I began testing out the render settings, shadow samples but that did not prove any success. I then inspected the outliner and it was extremely cluttered and I began noticing duplicates of objects and then went into the viewport, switched to wireframe mode and began moving pieces around. The conclusion...there were duplicates of everyting in the scene aside from the kid, this happened because I Ben forgot to delete the entire environment when giving me the animation. So when I brought the animated kid into the lit environment, all objects were there twice. So I then had to go in and delete all the irrelevant meshes.