So I spoke to Andy in class on monday, and he basically told me once I am done with the blendshapes I am to texture the kid. So having now finished the blendshapes and passed them onto Clym, I began texturing. So far I have done the air tank, the head and body. The texture for the body was made using the normal map as a base, and I painted some very subtle tones on the kids head. These two are both quite subtle as I did not want to take away from the simplicity of the model. For the air tank, I used the sub and Andy's drawings as ref, so they look similar. I will see what Andy thinks next. I used Photoshop for the texturing and uv mapped what was needed in maya.